Tech-based Respite Care for Caregivers and Homebound Older Adults
The goal of this study is to examine the effectiveness of VR-based respite in improving cognitive function, mental health, and quality of life in caregivers and homebound older adults compared to a control group using videos and a usual care group. Participants are randomly assigned to one of three groups: VR intervention, video control, or usual care. The VR group receives immersive VR sessions using the SilVR Adventures platform. The video group receives non-immersive video sessions with similar content. The…
Conditions studied
Caregiver Stress, Social Isolation in Older Adults, Cognitive Decline in Older Adults, Depression in Older Adults, Anxiety in Older Adults
About this study
The goal of this study is to examine the effectiveness of VR-based respite in improving cognitive function, mental health, and quality of life in caregivers and homebound older adults compared to a control group using videos and a usual care group. Participants are randomly assigned to one of three groups: VR intervention, video control, or usual care. The VR group receives immersive VR sessions using the SilVR Adventures platform. The video group receives non-immersive video sessions with similar content. The usual care group receives no additional intervention. Assessments are conducted at baseline, immediate post-intervention, and 3 months post-intervention to measure changes in depression, anxiety, loneliness, quality of life, and other outcomes. The intervention dosage will be 4 weeks (1 sessions/week; 30 min/session). Secondarily, the study explores differences in effectiveness between caregivers and homebound older adults, and potential moderators or mediators such as baseline health status, technological literacy, and social support.
Interventions
- Device: VR-based Respite — Caregivers and homebound older adults will receive 4 weeks of VR-based respite sessions. 4 weeks (1 session/week; 30 min/session) of immersive VR sessions using SilVR Adventures platform. Sessions include virtual travel destinations (e.g., cities, natural wonders) and social activities (e.g., group tours). Facilitated by trained research staff, with 5-10 minutes viewing and 20 minutes reflection/discussion.
- Device: Video-based Respite — Caregivers and homebound older adults will receive 4 weeks of video-based respite sessions. 4 weeks (1 session/week; 30 min/session) of non-immersive video sessions with content similar to VR themes (e.g., landscapes, cultural events). Facilitated by trained research staff, with post-video discussion. EEG data collected during viewing to assess emotional states.
Primary outcomes
- Change from baseline in depression and anxiety on PHQ-4 after intervention (Baseline, Immediate after intervention, and 3 months after intervention)
- Change from baseline in quality of life on EQ-5D-5L after intervention (Baseline, Immediate after intervention, and 3 months after intervention)
- Change from baseline in loneliness on UCLA Loneliness Scale after intervention (Baseline, Immediate after intervention, and 3 months after intervention)
- Change from baseline in subjective happiness on Subjective Happiness Scale after intervention (Baseline, Immediate after intervention, and 3 months after intervention)
Eligibility information
Study locations
- Sau Po Centre on Ageing, HKU, Hong Kong, 香港島 Hong Kong
Source: ClinicalTrials.gov. Record last refreshed by Varda Clinical: 2026-09-27.